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  4. 2 – Format

2 – Format

2.1 – Practice Race

2.1.1 – Day prior to each race meeting

2.1.2 – Same starting conditions as the race session

2.1.3 – 120 minute practice

2.1.4 – 15 minute qualifying 

2.1.5 – 20 minute race

 

2.1 – Practice

2.1.1 – 100 minutes

2.1.2 – 30% track usage

2.1.3 – In sim date and time based on section 7 of the rules

 

2.2 – Qualifying

2.2.1 – 32 minutes

2.2.2 – iRacing open qualifying (all cars on track at the same time)

2.2.3 – Drivers will be given a 10 minute slot based on their driver class (12 minutes for the last group). Amateurs go out first, followed by pro ams, with pros going last

2.2.4 – Drivers must not leave their pitbox before their slot starts

2.2.5 – Drivers may complete the flying lap they’re on even if their slot ends during it

2.2.6 – Anyone attempting to gain an advantage by being on circuit outside of their slot will receive a penalty

 

2.3 – A Race Format

2.3.1 – Race

2.3.1.1 – 60 minutes

2.3.1.2 – Grid ordered by qualifying time

2.3.1.3 – Fuel tank limited to 60% capacity

2.3.1.4 – A points system

 

2.4 – B Race Format

2.4.1 – Race 1

2.4.1.1 – 25 minutes

2.4.1.2 – Grid ordered by qualifying time

2.4.1.3 – Fuel tank capacity is not limited

2.4.1.4 – B points system

 

2.4.2 – Warm Up

2.4.2.1 – 3 minutes

 

2.4.3 – Race 2

2.4.3.1 – 30 minutes

2.4.3.2 – Grid ordered by race 1’s results with the top 10 inverted (this is subject to change depending on the number of entries)

2.4.3.3 – Fuel tank capacity is not limited

2.4.3.4 – B points system

 

2.5 – C Race Format

2.5.1 – Race

2.5.1.1 – 75 minutes

2.5.1.2 – Grid ordered by qualifying time

2.5.1.3 – Fuel tank capacity is not limited

2.5.1.4 – A points system

 

2.6 – Meeting Rules 

2.6.1 – Open setup

2.6.2 – 1 fast repair per race

2.6.3 – Drive through awarded at 20 incidents, and at every 10 incidents after that

2.6.4 – Track usage is carried over from each session

2.6.5 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session

2.6.6 – Dynamic weather

2.6.7 – Each round format may be adjusted by the ARL admins

 

2.7 – Championship Rules 

2.7.1 – 12 meetings

2.7.2 – Each driver’s two lowest scoring meetings are dropped from their season points total

2.7.3 – Drop Scores only affect a drivers score not the teams score